The filters are extensive, is what I am trying to say, though the one I find most useful is the one that lets me define level range. You can pick a system (5th Edition in my case), settings (setting neutral), all the way down to environments and common monsters or even items. It’s a place for looking up (*drumroll*) adventures! Sshh~Īdventure Lookup is exactly what it says on the tin. I did not have to fret for long though, because then I found Adventure Lookup and Dungeon Masters Guild. Worse still was the thought of cobbling together and scaling encounters (I still don’t understand that bit, but hey). Since where do I even start? What sort of stuff works as quests and adventures in a game like that? I mean, I’m a writer, right? I can write up a story and I can build conflict and create obstacles for characters, but at this point, I had absolutely nothing to use as a yardstick. Imagine Skyrim with a map and all, some vague idea that you are supposed to be fighting dragons, but not only are there no dragons, there’s also not a single quest to be found anywhere on the map. Because once I’d finished outlining the campaign story and making the map, all I had was a lot of space. One thing I quickly learned when I set out to run a homebrew campaign (especially one that’s meant to be a reasonably flexible sandbox) is that I’m in dire need of adventures. I totally and absolutely recommend this adventure!Īvailable at the Dungeon Masters Guild: Lights out at the Nightwatch Lighthouse The author enables this quite easily, since even if the adventure is short, it already comes with a solid mystery of its own.Ī mystery that remains largely unanswered.Īnd that’s great, I think, since the players and the GM can decide whether or not they would like to simply return to shore, get their reward and be off to more adventures, or if they would like to get to the bottom of the Nightwatch Lighthouse’s mystery. Preparation time was minimal, and I’m thinking I could have run this after skimming the material, so it’s suitable to be played as a quick “omg, I forgot to prepare” session.Īnd even so it served perfectly as a smaller standalone story that I could customize and add to my larger campaign, adding plot hooks and clues for the story’s overall mystery to be found throughout the adventure. Regardless of that, the pacing of the adventure still held up great and I felt that my players were engaged through it all, from having been sent on their little quest, to returning back to shore with a few wounds to lick. That’s mostly since we play online and with text only, which tends to stretch the content artificially. While I said above that the adventure fills a single night’s play, I split it into two sessions. Highlight: There’s a harpoon mounted on a ship and Tom was all over it.Levels: 1 to 3 (my players were level 3).Adventure length: A single night’s play.Travel across open ocean to reach the Nightwatch Lighthouse and reignite the flames above while also investigating the other much darker deeds below. Nobody knows what could be the cause but with reports of one ship already wrecked along the shores it won’t be much longer before others follow. The small coastal town of Pinepass spends its days in relative peace until the nearby lighthouse stops shining. I’ve run a bunch more since then and I’ll get to them as well in future posts. About fifteen years later and I still haven’t forgotten my first ever crab cake that I had at Disney World Orlando and I’m thinking I am also unlikely to ever forget my first Dungeons and Dragons adventure that I ran for my group. Available in Hebrew, Spanish, French, German, Italian and Russian translations.You don’t forget your first is something that I happily apply to a lot of things.A hotspot reveal option to avoid pixel hunting.Smooth 2D animations, including thrilling cutscenes.Two difficulty levels: Young Apprentice and Master of Disaster.Cool references to classic LucasArts and Sierra games.Meet wacky characters, ALL fully voiced.Beautiful hand-painted HD artwork in the style of old-school pixel art.Well, maybe not that ferocious, but one with a unique skill set. The player can decide whether to deal with a situation as a human or as a ferocious animal.The script has dry, sarcastic British wit that’s reminiscent of Simon the Sorcerer, Discworld, and Harry Potter. Plot of the Druid: Nightwatch is a free prologue to the full game Plot of the Druid.Ī fantasy point-and-click adventure game that uses high-definition hand-painted drawings to capture the feel of old-school pixel art. Wishlist the full game and don’t miss the party!
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